Classes:EnergyBall

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Revision as of 05:34, 11 June 2013 by Blzut3 (talk | contribs) (→‎DECORATE Definition)
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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Energy Ball
Actor type Explosive Game MiniSpearLogoIcon.png
DoomEd Number None Class Name EnergyBall


Classes: ActorSparkEnergyBall

Overview

Energy ball fired by the Devil Incarnate.

DECORATE Definition

actor EnergyBall : Spark
{
  SeeSound "devil/attack"
  states
  {
    Spawn:
      EBAL A .5 bright
    Loop:
      EBAL BCDA 3 bright
      loop
  }
}