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Revision as of 22:42, 10 June 2018 by TheBreakinBenny (talk | contribs) (Created page with "{{Actor| | type = Internal | name = Extra Life Item | class = Inventory }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>ExtraLifeItem</u> ==Overview== The...")
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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Extra Life Item
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name Inventory

Classes: ActorInventoryExtraLifeItem


The base class for "extra life" items, which grant an extra life on collecting 50 treasure items. After that, the value is reset to zero, being ready to award another extra life on the 50th item.

DECORATE Definition

actor ExtraLifeItem : Inventory native
  inventory.amount 1
  inventory.maxamount 1