Difference between revisions of "Classes:FloorLamp"

From ECWolf Wiki
(Created page with "{{Actor| | type = Light source | name = Floor Lamp | class = FloorLamp | doomednum = 36 | game = Wolf3D }}Classes: {{Class|Actor}} → <u>FloorLamp</u><br>  →...")
 
 
Line 14: Line 14:
 
  actor <u>FloorLamp</u> 36
 
  actor <u>FloorLamp</u> 36
 
  {
 
  {
   {{property|radius}} 32
+
   {{property|Radius}} 32
 
   +{{flag|SOLID}}
 
   +{{flag|SOLID}}
 
   states
 
   states

Latest revision as of 14:28, 20 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Floor Lamp
Actor type Light source Game MiniWolf3DLogoIcon.png
DoomEd Number 36 Class Name FloorLamp


Classes: ActorFloorLamp
 →TallFloorLamp

Overview

A green floor lamp.

DECORATE Definition

actor FloorLamp 36
{
  Radius 32
  +SOLID
  states
  {
    Spawn:
      FLMP A -1 bright
      stop
  }
}