Difference between revisions of "Classes:GoldKey"

From ECWolf Wiki
(Created page with "{{Actor| | type = Key | game = Wolf3D | doomednum = 53 | name = Gold Key | class = GoldKey }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Key}} &rarr...")
 
 
Line 13: Line 13:
 
  actor <u>GoldKey</u> : {{Class|Key}} 53
 
  actor <u>GoldKey</u> : {{Class|Key}} 53
 
  {
 
  {
 +
  +{{flag|INVENTORY.ALWAYSPICKUP}}
 
   states
 
   states
 
   {
 
   {

Latest revision as of 05:45, 11 June 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Gold Key
Actor type Key Game MiniWolf3DLogoIcon.png
DoomEd Number 53 Class Name GoldKey


Classes: ActorInventoryKeyGoldKey

Overview

The gold key in Wolfenstein 3D.

DECORATE Definition

actor GoldKey : Key 53
{
  +INVENTORY.ALWAYSPICKUP
  states
  {
    Spawn:
      GKEY A -1
      stop
  }
}