Difference between revisions of "Classes:HangingCage"

From ECWolf Wiki
(Created page with "{{Actor| | type = Decoration | name = Hanging Cage | class = HangingCage | game = Wolf3D | doomednum = 50 }}Classes: {{Class|Actor}} → <u>HangingCage</u><br>  &r...")
 
 
Line 14: Line 14:
 
  actor <u>HangingCage</u> 50
 
  actor <u>HangingCage</u> 50
 
  {
 
  {
   {{property|radius}} 32
+
   {{property|Radius}} 32
 
   +{{flag|SOLID}}
 
   +{{flag|SOLID}}
 
   states
 
   states

Latest revision as of 14:27, 20 February 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Hanging Cage
Actor type Decoration Game MiniWolf3DLogoIcon.png
DoomEd Number 50 Class Name HangingCage


Classes: ActorHangingCage
 →HangingCage2

Overview

An empty hanging cage.

DECORATE Definition

actor HangingCage 50
{
  Radius 32
  +SOLID
  states
  {
    Spawn:
      CAG1 A -1
      stop
  }
}