Classes:HighRocket
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High Rocket | |||
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Actor type | Explosive | Game | |
DoomEd Number | None | Class Name | HighRocket |
Classes: Actor → HighRocket
→HighChemicalRocket
Overview
A normal Rocket that is visually offset closer to the ceiling. Fired by the Death Knight.
DECORATE Definition
actor HighRocket { Radius 11 Speed 16 Damage (random[MissileDamage](30, 61)) SeeSound "knight/missile" DeathSound "missile/hit" PROJECTILE states { Spawn: HRCK A 1.5 bright A_SpawnItem("HighSmoke") loop Death: HBOM ABC 3 bright stop } }