Difference between revisions of "Classes:KeyGiver"

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(Created page with "{{Actor| | type = Internal | name = Key Giver | class = KeyGiver }}Classes: {{Class|Actor}} → {{Class|Inventory}} → <u>KeyGiver</u><br>  →{{Class|CyanK...")
 
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== DECORATE Definition ==
 
== DECORATE Definition ==
  actor KeyGiver : Inventory native
+
  actor <u>KeyGiver</u> : {{Class|Inventory}} native
 
  {
 
  {
 
  }
 
  }

Revision as of 18:40, 16 January 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Key Giver
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name KeyGiver


Classes: ActorInventoryKeyGiver
 →CyanKey
 →YellowKey

Overview

This is a base class for defining alternative pickups for keys. The key which should be given should be specified as the dropitem.

DECORATE Definition

actor KeyGiver : Inventory native
{
}