Classes:OneUpHealth

From ECWolf Wiki
Revision as of 14:33, 11 February 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Internal | game = Wolf3D | name = One Up Health | class = OneUpHealth }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Health}} &rarr...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
One Up Health
Actor type Internal Game MiniWolf3DLogoIcon.png
DoomEd Number None Class Name OneUpHealth


Classes: ActorInventoryHealthOneUpHealth

Overview

This actor allows the OneUp item to give 99 points of health. Otherwise, it is not used directly.

DECORATE Definition

actor OneUpHealth : Health
{
  inventory.amount 99
}