Classes:RandomSpawner

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Revision as of 19:16, 16 January 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Internal | name = Random Spawner | class = RandomSpawner }}Classes: {{Class|Actor}} → <u>RandomSpawner</u><br> == Overview == Specifies an actor wh...")
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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Random Spawner
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name RandomSpawner


Classes: ActorRandomSpawner

Overview

Specifies an actor which randomly spawns one item from the DropItem list. The two parameters for DropItem affect the probability of the thing spawning. The first number gives a chance the actor will spawn, and the second number gives the weight of the actor (essentially the number of times the actor should appear on the list).

Random spawners can spawn other random spawners, but an infinite loop protection will occur at 32 iterations.

DECORATE Definition

actor RandomSpawner native
{
}