Difference between revisions of "Classes:Schabbs"

From ECWolf Wiki
(Created page with "{{Actor| | type = Monster | name = Dr. Schabbs | class = Schabbs | game = Wolf3D | doomednum = 17 }}Classes: {{Class}} → {{Class|WolfensteinMonster}} → <u>Schabb...")
 
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== DECORATE Definition ==
 
== DECORATE Definition ==
  
  actor Schabbs: {{Class|WolfensteinMonster}} 17
+
  actor <u>Schabbs</u>: {{Class|WolfensteinMonster}} 17
 
  {
 
  {
 
   {{property|Points}} 5000
 
   {{property|Points}} 5000

Revision as of 19:07, 16 January 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Dr. Schabbs
Actor type Monster Game MiniWolf3DLogoIcon.png
DoomEd Number 17 Class Name Schabbs


Classes: ActorWolfensteinMonsterSchabbs

Overview

Dr. Schabbs is the architect behind Operation: Eisenfaust and the boss of episode 2 of Wolfenstein 3d. He attacks by throwing syringes filled with his horrible mutant-creating serum.

DECORATE Definition

actor Schabbs: WolfensteinMonster 17
{
  Points 5000
  Health 850, 950, 1550, 2400
  Speed 1, 3
  MissileFrequency 0.04
  DeathSound "schabbs/death"
  SeeSound "schabbs/sight"
  +AMBUSH
  states
  {
    Spawn:
      SHAB A -1 NOP A_Look(0, 0, 0, 0, 360)
      stop
    See:
      SHAB A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
      SHAB A 1.5
      SHAB B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
      SHAB C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
      SHAB C 1.5
      SHAB D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
      loop
    Missile:
      SHAB E 15 A_FaceTarget
      SHAB F 5 A_FaceTarget
      SHAB F 0 A_FaceTarget
      SHAB F 0 A_CustomMissile("Needle")
      goto See
    Death:
      SHAB A 5 A_Fall
      SHAB A 70 A_Scream
      SHAB GHI 5
      SHAB J -1 A_BossDeath
      stop
  }
}