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Revision as of 19:19, 16 January 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Internal | name = Unknown | class = Unknown }}Classes: {{Class|Actor}} → <u>Unknown</u><br> == Overview == This actor is spawned in place of anothe...")

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Internal Game MiniECWolfLogoIcon.png
DoomEd Number None Class Name Unknown

Classes: ActorUnknown


This actor is spawned in place of another in case of a mapping error. Specifically, it will spawn if the editor number is unassigned.

DECORATE Definition

actor Unknown
  radius 32
      UNKN A -1