Making A Meet The Cast Screen

From ECWolf Wiki
Revision as of 11:36, 14 July 2017 by Sigma64 (talk | contribs) (This is a tutorial for making "Meet the Cast" screen for Wolfenstein mods.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Perhaps you've played DOOM, perhaps you've played Super Noah's Ark 3D, and perhaps you've played SNES Wolfenstein. If you've completed any of those, you know about the "Meet the cast" screen. Here's a tutorial to make your own "Meet the cast" screen, in the style of Super Noah's ark 3D.

First, add this to MapInfo:

Map "MAP59" //The map you wish to affect, in this case, the Fettgesicht boss level.
{
    levelnum = 9
    cluster = 6 //In this case. Adjust as needed. 
    next = EndSequence, "WolfCast" //This will be the 'Meet the Cast" screen.
}

map "MAP61" //The map to be used as the background for the "Meet the Cast" screen. Place the player start at the beginning of a long hall. 1-5 tiles wide. 
{
    cluster = 6
}

Now, define the intermission.



intermission WolfCast
{
	Fader
	{
		Background = LoadMap, "MAP61"
		Music = "WONDERIN" //Music to play in background
		Time = 15
		FadeType = FadeIn
	}
	Link = "WolfCastLoop"
}

intermission WolfCastLoop //This will be looped until a key is pressed
{
	cast
	{
		castclass = "Guard" //Class name 
		castname = "Prison Guard" //Name to be displayed
	}
	
	Link = "WolfCastLoop" //Loops the cast sequence. 
}

Inside the WolfCastLoop, you can use any actor as the class to be displayed by adding:

cast
	{
		castclass = "Cast" //Class name 
		castname = "DisplayName" //Name to be displayed
	}

(Yes, that's all there is to it!) We're done! The meet the cast screen should now work upon finishing MAP51. Play around with this technique. There's a lot of improvisation that can be done.