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- A ActiveSound
- A AlertMonsters
- A BossDeath
- A CallSpecial
- A ChangeFlag
- A ChangeVelocity
- A Chase
- Action functions
- Action specials
- Actor flags
- Actor properties
- Actor states
- A CustomMissile
- A CustomPunch
- A Dormant
- A Explode
- A FaceTarget
- A Fall
- A FinishDeathCam
- A FireCustomMissile
- A GiveExtraMan
- A GiveInventory
- A GunAttack
- A GunFlash
- A Jump
- A JumpIf
- A JumpIfCloser
- A JumpIfInventory
- A Light
- A Look
- A Lower
- A MeleeAttack
- A MonsterRefire
- ANIMDEFS
- A Pain
- A PlaySound
- A Raise
- A ReFire
- Art screens
- A ScaleVelocity
- A Scream
- A SetTics
- A SpawnItem
- A SpawnItemEx
- A Stop
- A Succeed
- A TakeInventory
- A WeaponGrin
- A WeaponReady
- A WolfAttack
- A ZoomFactor
- Compile ECWolf on Android
- Compile ECWolf on Linux
- Compile ECWolf on Mac OS X
- Compile ECWolf on Windows
- Data Container Formats
- Debug mode
- DECORATE expressions
- Editing tools
- Editor number
- Engine quirks
- FONTDEFS
- Game data
- Hierarchical class list
- Inheritance
- LATCHCFG
- Main Page
- MAPINFO
- MAPINFO/Automap definition
- MAPINFO/Cluster definition
- MAPINFO/Episode definition
- MAPINFO/Gameinfo definition
- MAPINFO/Intermission definition
- MAPINFO/Map definition
- MAPINFO/Skill definition
- Map translator
- Sound format
- Source code
- Special Lumps
- TEXTCOLO
- Universal Wolfenstein Map Format
- Using this Wiki
- Version compatibility
- Version history