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- | name = Key | class = Key504 bytes (65 words) - 18:39, 16 January 2013
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- | name = Key | class = Key504 bytes (65 words) - 18:39, 16 January 2013
- | type = Key | name = Silver Key424 bytes (50 words) - 05:46, 11 June 2013
- | type = Key | name = Gold Key414 bytes (50 words) - 05:45, 11 June 2013
- | name = Key Giver | class = KeyGiver518 bytes (70 words) - 05:28, 11 June 2013
- | type = Key | name = Yellow Key576 bytes (67 words) - 05:45, 11 June 2013
- | type = Key | name = Cyan Key573 bytes (67 words) - 05:46, 11 June 2013
- LOCKDEFS assocociates keys to lock numbers. ECWolf lifts the code for this lump directly from ZDoom210 bytes (35 words) - 15:19, 27 September 2012
- ...mple "''key'' = ''value''" pair. The value is always and integer, and the key is one of the following. * '''keysx'''898 bytes (109 words) - 12:44, 15 June 2013
- * <tt>key = "<letter>"</tt> :Assigns the letter as a hot key for the episode in the menu.1 KB (178 words) - 20:01, 4 January 2017
-  →{{Class|Key}}<br>  →{{Class|KeyGiver}}<br>728 bytes (97 words) - 22:47, 10 June 2018
-  →{{Class|Key}}<br>  →{{Class|KeyGiver}}<br>773 bytes (93 words) - 22:32, 10 June 2018
-  →{{Class|Key}}<br>  →{{Class|KeyGiver}}<br>945 bytes (134 words) - 18:03, 28 May 2018
-  →{{Class|Key}}<br>  →{{Class|KeyGiver}}<br>1,008 bytes (138 words) - 18:08, 28 May 2018
- ...a signing key. You may generate a self signing key. The file name of the keystore and the alias may be changed as you will, but be sure to remember them keytool -genkey -v -keystore android.keystore -alias android -keyalg RSA -keysize 2048 -validity 100004 KB (613 words) - 01:24, 28 August 2018
- * '''{{LE|REQUIREKEYS}}''' :The monster needs to have keys in their inventory to open a locked door.3 KB (560 words) - 22:32, 10 June 2018
- ...DECORATE allows you to define many things such as monsters, decorations, key, and weapons.1 KB (189 words) - 19:25, 7 November 2014
- intermission WolfCastLoop //This will be looped until a key is pressed2 KB (240 words) - 18:32, 4 January 2018
- |'''tab+k'''||Gives keys based on the lock number in [[LOCKDEFS]].2 KB (353 words) - 04:47, 27 May 2014
- ::<tt>lock</tt> - Lock specifies what keys are needed according to [[LOCKDEFS]]. 0 = None, 1 = Gold, 2 = Silver, 1014 KB (628 words) - 23:15, 23 August 2023
- **{{Class|Key}} ***{{Class|ArkGoldKeyRing}}6 KB (511 words) - 07:40, 2 June 2014