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- Alerts all monsters in hearing range of the player. As if the player has fired a weapon.317 bytes (49 words) - 06:07, 15 June 2013
- Makes the weapon ready for firing. This function checks if the player has the fire buttons held and enters the Fire state if so.149 bytes (26 words) - 19:31, 1 October 2012
- Checks to see if the player is holding down the fire button. If so jumps to the '''Hold''' state if de166 bytes (29 words) - 18:56, 16 January 2013
- | name = Player Pawn | class = PlayerPawn924 bytes (114 words) - 05:32, 11 June 2013
- Starts a second player sprite later based on the given state (or Flash if not provided). Typically207 bytes (33 words) - 06:19, 15 June 2013
- ...mount of points to the player when picked up. The item does not enter the player's inventory.585 bytes (78 words) - 19:41, 11 February 2013
- Fire a player projectile, damaging enemies. Will not harm the player. This function can only be called from a weapon state. ...: Vertical offset of the attack. Ignored for now, but should be set to the player class's -(height/2 + 8) in order to keep it spawning at the floor level in842 bytes (118 words) - 01:21, 2 January 2013
- Begins the actual death cam sequence ("lets see that again"). Sets the player's weapon to the '''Ready''' state of this class and loops the monster's dea266 bytes (39 words) - 20:12, 19 January 2013
- Changes the field of view for the player relative to their normal fov (percentage). The following flags are defined:305 bytes (41 words) - 19:15, 7 November 2014
- ...m. An inventory item is an actor which can be picked up by or given to the player and may be used for a variety of purposes including implementing counters. One thing to remember is that all actors can hold inventory items, not just players.945 bytes (134 words) - 18:03, 28 May 2018
- | type = Player | class = LostBJPlayer883 bytes (94 words) - 14:09, 12 February 2013
- | type = Player | class = BJPlayer943 bytes (98 words) - 02:12, 28 May 2014
- | type = Player | class = NoahPlayer1 KB (110 words) - 02:09, 28 May 2014
- ...WolfAttack]]. Deals damage to the closest shootable enemy in front of the player in a 9 degree cone.1 KB (177 words) - 08:51, 12 June 2013
- |'''tab+f'''||Gives the coordinates of the player as well as the angle. Full coordinates are given so divide by 64 and trunca |'''tab+h'''||Deals 16 points of damage to the player.2 KB (353 words) - 04:47, 27 May 2014
- A pool of blood. Gives 1 point of health if the player has 10 points or less.585 bytes (71 words) - 05:39, 11 June 2013
- ...ng inventory.maxamount will specify the maximum amount level of health the player can obtain from the pickup.676 bytes (91 words) - 05:42, 11 June 2013
- ...y only the '''PICKUP''' state is supported. This state is executed by the player when the item is picked up.681 bytes (96 words) - 18:38, 16 January 2013
- Syringe projectile fired by {{Class|Schabbs|Dr. Schabbs}}. If the player is killed by this projectile they will turn into a mutant (this behavior is641 bytes (76 words) - 14:58, 10 June 2018
- Pickup for the {{Class|GatlingGun}}. Will also give the machine gun if the player does not have one already.816 bytes (89 words) - 08:32, 12 June 2013