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Page title matches
- | name = Weapon | class = Weapon2 KB (176 words) - 05:30, 11 June 2013
Page text matches
- | name = Weapon Giver | class = WeaponGiver722 bytes (104 words) - 08:28, 12 June 2013
- '''A_WeaponReady''' Makes the weapon ready for firing. This function checks if the player has the fire buttons h149 bytes (26 words) - 19:31, 1 October 2012
- Brings the weapon on the screen. For use in the Select state. The speed of the raise can be173 bytes (31 words) - 19:30, 1 October 2012
- Drops the weapon on the screen. For use in the Deselect state. The speed of the drop can be173 bytes (31 words) - 19:29, 1 October 2012
- ...ot provided). Typically this is used to partially illuminate the on screen weapon during firing.207 bytes (33 words) - 06:19, 15 June 2013
- | type = Weapon ...or}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → <u>Pistol</u><br>756 bytes (86 words) - 06:03, 24 December 2013
- | name = Wolfenstein Weapon | class = WolfWeapon1 KB (175 words) - 16:51, 29 January 2013
- '''A_WeaponGrin''' ...grin state which is normally induced by picking up a weapon without {{flag|WEAPON.NOGRIN}}.238 bytes (36 words) - 19:10, 7 November 2014
- | type = Weapon ...or}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → <u>GatlingGun</u><br>1,017 bytes (115 words) - 06:01, 24 December 2013
- | type = Weapon ...or}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → <u>Knife</u><br>816 bytes (91 words) - 06:04, 24 December 2013
- ...the actual death cam sequence ("lets see that again"). Sets the player's weapon to the '''Ready''' state of this class and loops the monster's death animat266 bytes (39 words) - 20:12, 19 January 2013
- | type = Weapon ...|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WeaponGiver}} → {{Class|GatlingGunUpgrade}} → <u>BlueGatlingGunUpgrade</716 bytes (73 words) - 08:34, 12 June 2013
- ...all monsters in hearing range of the player. As if the player has fired a weapon.317 bytes (49 words) - 06:07, 15 June 2013
- | type = Weapon ...|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WeaponGiver}} → <u>GatlingGunUpgrade</u><br>816 bytes (89 words) - 08:32, 12 June 2013
- | type = Weapon ...or}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → {{Class|Pistol}} → <u>BluePistol</u><br>688 bytes (77 words) - 06:03, 24 December 2013
- | type = Weapon ...or}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → {{Class|Knife}} → <u>Knife2</u><br>642 bytes (74 words) - 06:04, 24 December 2013
- | name = Weapon | class = Weapon2 KB (176 words) - 05:30, 11 June 2013
- | type = Weapon ...or}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → {{Class|MachineGun}}<br>904 bytes (97 words) - 06:02, 24 December 2013
- | type = Weapon ...or}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → {{Class|MachineGun}} → <u>BlueAK47</u><br>926 bytes (107 words) - 06:02, 24 December 2013
- | type = Weapon ...or}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWeapon}} → {{Class|GatlingGun}} → <u>BlueGatlingGun</u><br>968 bytes (111 words) - 06:01, 24 December 2013