Search results

From ECWolf Wiki

Page title matches

  • | name = Weapon | class = Weapon
    2 KB (176 words) - 05:30, 11 June 2013

Page text matches

  • | name = Weapon Giver | class = WeaponGiver
    722 bytes (104 words) - 08:28, 12 June 2013
  • '''A_WeaponReady''' Makes the weapon ready for firing. This function checks if the player has the fire buttons h
    149 bytes (26 words) - 19:31, 1 October 2012
  • Brings the weapon on the screen. For use in the Select state. The speed of the raise can be
    173 bytes (31 words) - 19:30, 1 October 2012
  • Drops the weapon on the screen. For use in the Deselect state. The speed of the drop can be
    173 bytes (31 words) - 19:29, 1 October 2012
  • ...ot provided). Typically this is used to partially illuminate the on screen weapon during firing.
    207 bytes (33 words) - 06:19, 15 June 2013
  • | type = Weapon ...or}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WolfWeapon}} &rarr; <u>Pistol</u><br>
    756 bytes (86 words) - 06:03, 24 December 2013
  • | name = Wolfenstein Weapon | class = WolfWeapon
    1 KB (175 words) - 16:51, 29 January 2013
  • '''A_WeaponGrin''' ...grin state which is normally induced by picking up a weapon without {{flag|WEAPON.NOGRIN}}.
    238 bytes (36 words) - 19:10, 7 November 2014
  • | type = Weapon ...or}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WolfWeapon}} &rarr; <u>GatlingGun</u><br>
    1,017 bytes (115 words) - 06:01, 24 December 2013
  • | type = Weapon ...or}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WolfWeapon}} &rarr; <u>Knife</u><br>
    816 bytes (91 words) - 06:04, 24 December 2013
  • ...the actual death cam sequence ("lets see that again"). Sets the player's weapon to the '''Ready''' state of this class and loops the monster's death animat
    266 bytes (39 words) - 20:12, 19 January 2013
  • | type = Weapon ...|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WeaponGiver}} &rarr; {{Class|GatlingGunUpgrade}} &rarr; <u>BlueGatlingGunUpgrade</
    716 bytes (73 words) - 08:34, 12 June 2013
  • ...all monsters in hearing range of the player. As if the player has fired a weapon.
    317 bytes (49 words) - 06:07, 15 June 2013
  • | type = Weapon ...|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WeaponGiver}} &rarr; <u>GatlingGunUpgrade</u><br>
    816 bytes (89 words) - 08:32, 12 June 2013
  • | type = Weapon ...or}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WolfWeapon}} &rarr; {{Class|Pistol}} &rarr; <u>BluePistol</u><br>
    688 bytes (77 words) - 06:03, 24 December 2013
  • | type = Weapon ...or}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WolfWeapon}} &rarr; {{Class|Knife}} &rarr; <u>Knife2</u><br>
    642 bytes (74 words) - 06:04, 24 December 2013
  • | name = Weapon | class = Weapon
    2 KB (176 words) - 05:30, 11 June 2013
  • | type = Weapon ...or}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WolfWeapon}} &rarr; {{Class|MachineGun}}<br>
    904 bytes (97 words) - 06:02, 24 December 2013
  • | type = Weapon ...or}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WolfWeapon}} &rarr; {{Class|MachineGun}} &rarr; <u>BlueAK47</u><br>
    926 bytes (107 words) - 06:02, 24 December 2013
  • | type = Weapon ...or}} &rarr; {{Class|Inventory}} &rarr; {{Class|Weapon}} &rarr; {{Class|WolfWeapon}} &rarr; {{Class|GatlingGun}} &rarr; <u>BlueGatlingGun</u><br>
    968 bytes (111 words) - 06:01, 24 December 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)