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  • * Always acquire a target with A_Look before using Monster AI attacks. Right now the player is assumed to be the target. * Inherit from {{Class|WolfensteinMonster}} when creating monster with Wolfenstein style definitions. (NOP A_Chase)
    6 KB (992 words) - 05:35, 6 March 2017
  • | type = Monster | game = Wolf3D
    1 KB (154 words) - 22:40, 16 January 2013
  • | type = Monster | game = Wolf3D
    1 KB (166 words) - 19:05, 16 January 2013
  • | type = Monster | game = Wolf3D
    1 KB (162 words) - 05:37, 11 June 2013
  • The Universal Wolfenstein Map Format (UWMF) is a text based, extendable, specification for defining m UWMF keeps the main concepts present in vanilla Wolf3D map editing. At its core, the format still supports the idea of planes of d
    12 KB (1,851 words) - 03:54, 21 January 2023