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- A ActiveSound
- A AlertMonsters
- A BossDeath
- A CallSpecial
- A ChangeFlag
- A ChangeVelocity
- A Chase
- Action functions
- Action specials
- Actor flags
- Actor properties
- Actor states
- A CustomMissile
- A CustomPunch
- A Dormant
- A Explode
- A FaceTarget
- A Fall
- A FinishDeathCam
- A FireCustomMissile
- A GiveExtraMan
- A GiveInventory
- A GunAttack
- A GunFlash
- A Jump
- A JumpIf
- A JumpIfCloser
- A JumpIfInventory
- A Light
- A Look
- A Lower
- A MeleeAttack
- A MonsterRefire
- ANIMDEFS
- A Pain
- A PlaySound
- A Raise
- A ReFire
- Art screens
- A ScaleVelocity
- A Scream
- A SetTics
- A SpawnItem
- A SpawnItemEx
- A Stop
- A Succeed
- A TakeInventory
- A WeaponGrin
- A WeaponReady
- A WolfAttack