Classes:HighRocket
From ECWolf Wiki
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| High Rocket | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | HighRocket |
Classes: Actor → HighRocket
→HighChemicalRocket
Overview
A normal Rocket that is visually offset closer to the ceiling. Fired by the Death Knight.
DECORATE Definition
actor HighRocket
{
Radius 11
Speed 16
Damage (random[MissileDamage](30, 61))
SeeSound "knight/missile"
DeathSound "missile/hit"
PROJECTILE
states
{
Spawn:
HRCK A 1.5 bright A_SpawnItem("HighSmoke")
loop
Death:
HBOM ABC 3 bright
stop
}
}