Difference between revisions of "Classes:WolfensteinMonster"
From ECWolf Wiki
(→Overview: Made the description a bit more specific. If you don't inherit from this actor the monster will behave in a similar manor to ZDoom.) |
m (→DECORATE Definition: Linked properties and flags) |
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Line 6: | Line 6: | ||
actor WolfensteinMonster | actor WolfensteinMonster | ||
{ | { | ||
− | missilefrequency 0.08 | + | {{property|missilefrequency}} 0.08 |
− | minmissilechance 256 | + | {{property|minmissilechance}} 256 |
− | height 64 | + | {{property|height}} 64 |
− | radius 42 | + | {{property|radius}} 42 |
− | painchance 256 | + | {{property|painchance}} 256 |
− | meleerange 42 | + | {{property|meleerange}} 42 |
MONSTER | MONSTER | ||
− | +ALWAYSFAST | + | +{{flag|ALWAYSFAST}} |
} | } |
Revision as of 05:21, 2 January 2013
Overview
This is a helper base class from which all Wolfenstein-style monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call A_Chase for every tic.
DECORATE Definition
actor WolfensteinMonster { missilefrequency 0.08 minmissilechance 256 height 64 radius 42 painchance 256 meleerange 42 MONSTER +ALWAYSFAST }