Difference between revisions of "Classes:EnergyBall"

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(Created page with "{{Actor| | type = Explosive | name = Energy Ball | class = EnergyBall | game = Spear }}Classes: {{Class|Actor}} → {{Class|Spark}} → <u>EnergyBall</u><br> == Ove...")
 
 
(One intermediate revision by the same user not shown)
Line 12: Line 12:
 
  actor <u>EnergyBall</u> : {{Class|Spark}}
 
  actor <u>EnergyBall</u> : {{Class|Spark}}
 
  {
 
  {
   {{property|seesound}} "devil/attack"
+
   {{property|SeeSound}} "devil/attack"
 
   states
 
   states
 
   {
 
   {
 
     Spawn:
 
     Spawn:
       EBAL ABCD 3 bright
+
       EBAL A .5 bright
 +
    Loop:
 +
      EBAL BCDA 3 bright
 
       loop
 
       loop
 
   }
 
   }
 
  }
 
  }

Latest revision as of 05:34, 11 June 2013

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Energy Ball
Actor type Explosive Game MiniSpearLogoIcon.png
DoomEd Number None Class Name EnergyBall


Classes: ActorSparkEnergyBall

Overview

Energy ball fired by the Devil Incarnate.

DECORATE Definition

actor EnergyBall : Spark
{
  SeeSound "devil/attack"
  states
  {
    Spawn:
      EBAL A .5 bright
    Loop:
      EBAL BCDA 3 bright
      loop
  }
}