Difference between revisions of "Classes:EnergyBall"
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(Created page with "{{Actor| | type = Explosive | name = Energy Ball | class = EnergyBall | game = Spear }}Classes: {{Class|Actor}} → {{Class|Spark}} → <u>EnergyBall</u><br> == Ove...") |
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actor <u>EnergyBall</u> : {{Class|Spark}} | actor <u>EnergyBall</u> : {{Class|Spark}} | ||
{ | { | ||
− | {{property| | + | {{property|SeeSound}} "devil/attack" |
states | states | ||
{ | { | ||
Spawn: | Spawn: | ||
− | EBAL | + | EBAL A .5 bright |
+ | Loop: | ||
+ | EBAL BCDA 3 bright | ||
loop | loop | ||
} | } | ||
} | } |
Latest revision as of 05:34, 11 June 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Energy Ball | |||
---|---|---|---|
Actor type | Explosive | Game | |
DoomEd Number | None | Class Name | EnergyBall |
Classes: Actor → Spark → EnergyBall
Overview
Energy ball fired by the Devil Incarnate.
DECORATE Definition
actor EnergyBall : Spark { SeeSound "devil/attack" states { Spawn: EBAL A .5 bright Loop: EBAL BCDA 3 bright loop } }