Classes:Spark

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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Spark
Actor type Explosive Game MiniSpearLogoIcon.png
DoomEd Number None Class Name Spark


Classes: ActorSpark
 →EnergyBall

Overview

Spark fired by the Angel of Death.

DECORATE Definition

actor Spark
{
  Speed 16
  Damage (random[MissileDamage](30, 62))
  SeeSound "angel/attack"
  PROJECTILE
  states
  {
    Spawn:
      SPRK A .5 bright
    Loop:
      SPRK BCDA 3 bright
      loop
  }
}