Difference between revisions of "Classes:Dog"
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Hair Machine (talk | contribs) |
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{{Actor| | {{Actor| | ||
− | | type = | + | | type = Monster |
| name = Dog | | name = Dog | ||
| class = Dog | | class = Dog | ||
+ | | doomednum = 14 | ||
+ | | game = Wolf3D | ||
}}[[Classes]]: {{Class}} → {{Class|WolfensteinMonster}} → <u>Dog</u><br> | }}[[Classes]]: {{Class}} → {{Class|WolfensteinMonster}} → <u>Dog</u><br> | ||
 →{{Class|Doberman}}<br> |  →{{Class|Doberman}}<br> |
Revision as of 19:31, 6 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Dog | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | 14 | Class Name | Dog |
Classes: Actor → WolfensteinMonster → Dog
→Doberman
Overview
A German Shephard. Very fast and attacks with a melee-ranged bite.
DECORATE Definition
actor Dog: WolfensteinMonster 14 { Points 200 Health 1 Speed 2.93, 5.859 SightTime 1, 8 AttackSound "dog/attack" DeathSound "dog/death" SecretDeathSound "dog/fart" SeeSound "dog/sight" -CANUSEWALLS states { Spawn: Path: DOGY A 10 NOP A_Chase DOGY A 2.5 DOGY B 7.5 NOP A_Chase DOGY C 10 NOP A_Chase DOGY C 2.5 DOGY D 7.5 NOP A_Chase loop Melee: DOGY EF 5 A_FaceTarget DOGY G 5 A_MeleeAttack(random(1,15)) DOGY EA 5 goto See See: DOGY A 5 NOP A_Chase DOGY A 1.5 DOGY B 4 NOP A_Chase DOGY C 5 NOP A_Chase DOGY C 1.5 DOGY D 4 NOP A_Chase loop Death: DOGY H 7.5 A_Fall DOGY I 7.5 A_Scream DOGY J 7.5 DOGY K -1 stop } }