Difference between revisions of "Classes:Knife"
From ECWolf Wiki
(Created page with "{{Actor| | type = Weapon | name = Knife | class = Knife | game = Wolf3D }}Classes: {{Class|Actor}} → {{Class|Inventory}} → {{Class|Weapon}} → {{Class|WolfWe...") |
|||
Line 16: | Line 16: | ||
{{property|weapon.ammouse1}} 0 | {{property|weapon.ammouse1}} 0 | ||
{{property|weapon.selectionorder}} 3700 | {{property|weapon.selectionorder}} 3700 | ||
− | {{property| | + | {{property|AttackSound}} "weapon/knife/attack" |
+{{flag|WEAPON.NOAUTOFIRE}} | +{{flag|WEAPON.NOAUTOFIRE}} | ||
states | states |
Revision as of 14:23, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Knife | |||
---|---|---|---|
Actor type | Weapon | Game | |
DoomEd Number | None | Class Name | Knife |
Classes: Actor → Inventory → Weapon → WolfWeapon → Knife
→Knife2
Overview
Standard melee weapon in Wolfenstein 3D.
DECORATE Definition
actor Knife : WolfWeapon { inventory.icon "KNIFE" weapon.ammouse1 0 weapon.selectionorder 3700 AttackSound "weapon/knife/attack" +WEAPON.NOAUTOFIRE states { Ready: KNIF A 1 A_WeaponReady loop Fire: KNIF B 3 KNIF C 3 A_CustomPunch(1, false, CPF_ALWAYSPLAYSOUND) KNIF DE 3 goto Ready } }