Difference between revisions of "Classes:Spectre"
From ECWolf Wiki
m (→DECORATE Definition: Link a few more code pointers) |
m (→DECORATE Definition: Format) |
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actor <u>Spectre</u> 28 | actor <u>Spectre</u> 28 | ||
{ | { | ||
− | {{property| | + | {{property|Damage}} (2) |
− | {{property| | + | {{property|Radius}} 42 |
− | {{property| | + | {{property|Points}} 200 |
− | {{property| | + | {{property|Health}} 5, 10, 15, 25 |
− | {{property| | + | {{property|Speed}} 1, 1.563 |
− | {{property| | + | {{property|SeeSound}} "ghost/sight" |
− | {{property| | + | {{property|DeathSound}} "ghost/death" |
{{property|MONSTER}} | {{property|MONSTER}} | ||
+{{flag|AMBUSH}} | +{{flag|AMBUSH}} |
Latest revision as of 14:17, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Spectre | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | 28 | Class Name | Spectre |
Classes: Actor → Spectre
→GhoulishGhost
→RadioactiveMist
Overview
A white ghost which can be temporarily disabled by shooting it.
DECORATE Definition
actor Spectre 28 { Damage (2) Radius 42 Points 200 Health 5, 10, 15, 25 Speed 1, 1.563 SeeSound "ghost/sight" DeathSound "ghost/death" MONSTER +AMBUSH states { Spawn: SPCT ABCD 5 NOP A_Look(0, 0, 0, 0, 360) loop See: SPCT ABCD 5 NOP A_Chase("*", "*", CHF_DONTDODGE) loop Death: SPCT E 5 A_Fall SPCT FG 5 SPCT H 155 SPCT H 5 A_Dormant wait } }