Difference between revisions of "Classes:HighRocket"
From ECWolf Wiki
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actor <u>HighRocket</u> | actor <u>HighRocket</u> | ||
{ | { | ||
− | {{property| | + | {{property|Radius}} 11 |
− | {{property| | + | {{property|Speed}} 16 |
− | {{property| | + | {{property|Damage}} (random[MissileDamage](30, 61)) |
− | {{property| | + | {{property|SeeSound}} "deathknight/attack" |
− | {{property| | + | {{property|DeathSound}} "missile/hit" |
{{property|PROJECTILE}} | {{property|PROJECTILE}} | ||
states | states |
Revision as of 14:26, 20 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
High Rocket | |||
---|---|---|---|
Actor type | Explosive | Game | |
DoomEd Number | None | Class Name | HighRocket |
Classes: Actor → HighRocket
→HighChemicalRocket
Overview
A normal Rocket that is visually offset closer to the ceiling. Fired by the Death Knight.
DECORATE Definition
actor HighRocket { Radius 11 Speed 16 Damage (random[MissileDamage](30, 61)) SeeSound "deathknight/attack" DeathSound "missile/hit" PROJECTILE states { Spawn: HRCK A 1.5 bright A_SpawnItem("HighSmoke") loop Death: HBOM ABC 3 bright stop } }