Classes:HighRocket

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High Rocket
Actor type Explosive Game MiniSpearLogoIcon.png
DoomEd Number None Class Name HighRocket


Classes: ActorHighRocket
 →HighChemicalRocket

Overview

A normal Rocket that is visually offset closer to the ceiling. Fired by the Death Knight.

DECORATE Definition

actor HighRocket
{
  Radius 11
  Speed 16
  Damage (random[MissileDamage](30, 61))
  SeeSound "knight/missile"
  DeathSound "missile/hit"
  PROJECTILE
  states
  {
    Spawn:
      HRCK A 1.5 bright A_SpawnItem("HighSmoke")
      loop
    Death:
      HBOM ABC 3 bright
      stop
  }
}