Difference between revisions of "Classes:HighRocket"
From ECWolf Wiki
Line 16: | Line 16: | ||
{{property|Speed}} 16 | {{property|Speed}} 16 | ||
{{property|Damage}} (random[MissileDamage](30, 61)) | {{property|Damage}} (random[MissileDamage](30, 61)) | ||
− | {{property|SeeSound}} " | + | {{property|SeeSound}} "knight/missile" |
{{property|DeathSound}} "missile/hit" | {{property|DeathSound}} "missile/hit" | ||
{{property|PROJECTILE}} | {{property|PROJECTILE}} |
Latest revision as of 05:35, 11 June 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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High Rocket | |||
---|---|---|---|
Actor type | Explosive | Game | |
DoomEd Number | None | Class Name | HighRocket |
Classes: Actor → HighRocket
→HighChemicalRocket
Overview
A normal Rocket that is visually offset closer to the ceiling. Fired by the Death Knight.
DECORATE Definition
actor HighRocket { Radius 11 Speed 16 Damage (random[MissileDamage](30, 61)) SeeSound "knight/missile" DeathSound "missile/hit" PROJECTILE states { Spawn: HRCK A 1.5 bright A_SpawnItem("HighSmoke") loop Death: HBOM ABC 3 bright stop } }