Difference between revisions of "Version history"

From ECWolf Wiki
m (→‎Next version: Forgot to list Idle state)
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:* Added support for offset() in DECORATE states.
 
:* Added support for offset() in DECORATE states.
 
:* Pickups support Hide state to allow spent pickups to be visible.
 
:* Pickups support Hide state to allow spent pickups to be visible.
 +
:* Added Idle state for actors to return to if they lose their target.
 
:* Files can be autoloaded though ecwolf.cfg.
 
:* Files can be autoloaded though ecwolf.cfg.
 
:* Added game based content filtering for PK3s from ZDoom.
 
:* Added game based content filtering for PK3s from ZDoom.

Revision as of 23:51, 2 July 2022

2012

1.0 September 18
Initial release based of Wolf4SDL and ZDoom.
1.1 December 17
1.1.1 December 23
  • Improved vanilla accuracy.
  • Added user configuration variable to disable movement bobbing.

2013

1.2 June 10
  • Improved vanilla accuracy.
  • ECWolf will attempt to reset Spear of Destiny installations which were set to play the mission packs.
  • Partial ability to load Rise of the Triad data and Mac Wolfenstein data.
  • Added support switches and touch plates in the fourth binary map plane. (In the format of Rise of the Triad's third map plane.)
  • Support for non-64x64 floor/ceiling textures, but still limited to power of twos for speed.
  • Depth fog darkness can be set per map so the menu setting was removed.
  • Added A_Explode, A_GunFlash, and A_Light (and variants).
  • Added scale, xscale, yscale, player.viewheight, player.forwardmove, and player.sidemove.
  • Added WEAPON.NOALERT, WEAPON.ALWAYSGRIN, INVENTORY.ALWAYSPICKUP, and RANDOMIZE.
  • Added WeaponGiver.
  • 1600x1200 and 1920x1200 how are aspect corrected even in the menus since it can be corrected using whole numbers.
  • Map translators can now include the default translator.
1.2.1 June 12
  • Fixed crash when saving when no flash state was active.
1.2.2 August 2
  • Fixed inverted roll off for A_Explode.
  • Fixed A_MeleeAttack's accuracy argument wasn't read correctly. Also added hitsound and misssound arguments.
  • Fixed multiple doors could not be opened by a single trigger.
  • Fixed some more issues with the deathcam.
  • Fixed random() in DECORATE never obtained the maximum value.
  • DROPBASEDONTARGET flag will now account for replacements.
  • Corrected Knife damage range to be accurate with vanilla.
  • Status bar will display 999 when health or ammo go to or above 1000.
  • Added PC Speaker emulator.
  • Added GUI iwad picker for Windows and crash reporter.
1.2.3 December 24
  • Added support for PowerPC Macintoshes.
  • Added OLDRANDOMCHASE which makes A_Chase use the old random number generator table.
  • Fixed locale issues.
  • Fixed sound zone linking was done improperly.
  • Fixed BlueGatlingGun was missing a call to A_GunAttack and didn't play the proper pickup sound
  • Fixed difficulty based health properties weren't fully implemented.
  • Fixed RandomSpawner stopped working.
  • Fixed reversal of Spear of Destiny and Wolfenstein 3D exit messages.
  • Fixed crash when inheriting from actors with relative state jumps.
  • OPL instruments are cleared when changing songs.
  • Control improvements.
  • Using include in xlat will now allow you to replace entries in the thing table.


2014

1.3 May 26
  • Mostly complete support for Super 3D Noah's Ark.
  • Automap including overlay. Adds property overheadicon and flag PLOTONAUTOMAP.
  • Improved file system access code to fix issues with non-latin character sets. This results in some stuff moving around a bit particularly when it comes to the save files:
Type Windows (NT based) Linux Mac OS X
Windows 9x continues to store everything in the program directory.
Configuration %AppData%\ecwolf $XDG_CONFIG_HOME/ecwolf
~/.config/ecwolf
~/Library/Preferences
Saves NT-XP: %AppData%\ecwolf
Vista+: %USERPROFILE%\Saved Games\ECWolf
$XDG_DATA_HOME/ecwolf/savegames
~/.local/share/ecwolf/savegames
~/Documents/ECWolf/Savegames
Screen shots %AppData%\ecwolf $XDG_DATA_HOME/ecwolf/screenshots
~/.local/share/ecwolf/screenshots
~/Documents/ECWolf/Screenshots
Game data (additional) %AppData%\ecwolf $XDG_DATA_HOME/ecwolf ~/Library/Application Support/ECWolf
~/Documents/ECWolf
  • Signon screen can now be removed by not providing it in MAPINFO.
  • Skill levels can be customized in MAPINFO.
  • DemoLoop is now an intermission sequence in MAPINFO.
  • Added player.damagescreencolor
  • Added DefaultLighting, DefaultVisibility, and DefaultMaxLightVis to mapinfo to specify the light diminishing without using ROTT flags.
  • Added deathtransition, victorymusic, forcetally, and victorypic to mapinfo.
  • Added BackpackItem along with ammo.backpackamount, ammo.backpackmaxamount, and ammo.backpackboostamount properties.
  • Added MapRevealer.
  • Added alternate fire, reload, and zoom states for weapons. (Along with weapon.ammogive2, weapon.ammouse2, weapon.ammo2).
  • Added flags to A_WeaponReady
  • Added A_SetTics, A_ZoomFactor, A_ChangeVelocity, A_ScaleVelocity, A_WeaponGrin, and A_Succeed
  • Added random duration states.
  • Added Thust weapon.bobstyle to emulate Planet Strike's weapon bob.
  • Added support for Blake Stone style split doors and doors that slide the opposite direction.
  • Blake Stone 64-level colormap support.
  • player.movebob is unlinked from the weapon bob. (The configuration option still affects both.)
  • Integrated ZDoom's 2D drawing code, but only the SDL back end is available so ECWolf is still limited to the 8-bit palette.
  • Action pointers in the first frame of the Spawn state are now executed. (Similar to specifying NoDelay in ZDoom.)
  • The floornumber property in a map is now a string allowing for floors like "1-1".
  • Font characters can be referenced as normal textures with "FONTNAMNE:XX" where XX is the hex code.
  • USDF parser although usefulness is limited to new QuizItem. Adds ConversationID.
  • Experimental support for ROTT elevators.
  • Ability to load vanilla mods embedded in a zip file if they have a file named ecwolf with the extension of their data files.

2015

1.3.1 January 9
  • Added support for sampled music formats and tracker music (Opus, Vorbis, FLAC, everything supported by Mikmod).
  • Auto map can now be panned with the mouse.
  • Improved file system path lookup to be more reliable.
  • Saves can now be deleted from the menu.
  • Android support is now merged.
  • Fixed quick save loading.
  • Fixed ouch face appearing when picking up health in Spear of Destiny.
  • Fixed issues with title screen palettes and end games.
  • Fixed S3DNA MAP19 exit transition.
  • Fixed regression with text lines in Spear of Destiny ending.
  • Improved elevator support.
  • Improved support for quirky AUDIOT files.
  • Various bugs with WDC map format loading are fixed.
  • --bits switch works again.
1.3.2 June 18
  • Support for SDL2 is working and is used on Windows for 64-bit builds.
  • Maximum resolution increased to 5K.
  • Fixed more issues with path finding with non-Latin user names on Windows.
  • Added joystick sensitivity and dead zone configuration among other joystick support improvements.
  • Fixed some instances of residual input being carried over between lives.
  • Music is now properly restored if main menu is entered in a dialog.
  • Improvements to OS X 10.4/10.5 support.
  • Enemy projectiles are now blocked by decorations like in vanilla.
  • Fixed inaccuracies with Super 3D Noah's Ark plus detection for Steam version.
    • Missing par time on 5-2 and incorrect part for 6-5.
    • Watermelon damage is corrected.
    • Antelope drop a large feed launcher if the player doesn't have one.
  • Added fastmonsters and mustconfirm for skill levels in MAPINFO.

2016

1.3.3 October 1
  • Windows build is now built with Visual Studio 2015 fixing issue with the 64-bit builds crashing on some Haswell systems.
  • 32-bit Windows build is now done with SDL 2.0. Windows 98/Me/NT4/2000 support is now relegated to a special build for legacy systems. Until ECWolf 1.5 these will remain first class supported operating systems.
  • The GOG versions of Wolf3D and Spear are now detected automatically if installed.
  • Font system updated from ZDoom to support graceful handling of accent marks.
  • Implemented missing secret god mode cheat (TAB+G+F10 for Spear and JIM for Noah)
  • Removed console window on Windows since it was blocking Steam broadcasting (use --console to get it back for mod debugging)
  • Removed F12 to release mouse capture since it got in the way with default Steam binding. Use scroll lock instead.
  • Elevators force close their doors to prevent them from being jammed by corpses rendering levels unbeatable.
  • Redefining an intermission sequence (such as the demo loop) now properly replaces the old one instead of appending.
  • ECWolf now handles the special case of ChaosEdit reusing plane 2 for plane 3's data if the map doesn't use plane 3.
  • Fixed hint on question 62 in S3DNA.
  • Fixed wrong ceiling color in floor 8 of Spear.
  • Fixed wrong par time on E6L8 of Wolf3D.
  • Fixed timing errors in S3DNA hand feeding and small feed launcher.
  • Fixed missing death sound on some enemies in the Spear of Destiny mission pack secret levels.
  • Fixed issue with animated textures pausing if menus were entered for a significant amount of time.
  • Fixed missing sounds at the destination point of an elevator.
  • Fixed loss of inventory on level transition after loading a saved game.
  • Fixed dropped data when loading embedded data files in zips.
  • Fixed crash with saves with active elevators.
  • Fixed immediate crash on Android.
  • Fixed various other crashes.

Next version

The following changes are slated for the next release of ECWolf.
  • LAN multiplayer for up to 11 players.
    • Actors now track their current target instead of assuming the one and only player.
    • Visibility for attacks is determined by geometric checks instead of renderer feedback.
  • The "DoomEdNum" has been deprecated and all places where they were used now accept actor class names directly.
  • Support for BILLBOARD flag for "3D sprites", compared to Wolf4SDL the angle of the actor is used allowing arbitrary angles.
  • Added parallax skies compatible with ROTT through sky1 in MAPINFO/Map definition (mostly incompatible with LZWolf's parallaxsky definition)
  • Added support for Wolfstone 3D and Elite Hans: Die Neue Ordnung.
    • Added pageindextext to MAPINFO/Gameinfo.
    • Added $musicalias to SNDINFO.
  • Added Super 3-D Noah's Ark MIDI->OPL code (Thanks NY00123).
  • Fading has been reworked to allow overlaying fades over game play.
  • Support for blend and alpha mixing in TEXTURES.
  • Support for colormaps with 64 light levels like Blake Stone.
  • Partial support for Blake Stone map meta data.
  • Support for Blake Stone's level name strings as LEVELDSC.
  • Support for Macintosh Wolf3D's MAPLIST.
  • Added support for offset() in DECORATE states.
  • Pickups support Hide state to allow spent pickups to be visible.
  • Added Idle state for actors to return to if they lose their target.
  • Files can be autoloaded though ecwolf.cfg.
  • Added game based content filtering for PK3s from ZDoom.
  • Default FOV can be changed through DesiredFOV in ecwolf.cfg.
  • Added Pushwall_MoveNoStop line special which allows moving pushwalls through walls like Mac Wolf and ROTT.
  • Added Teleport_Relative line special which works similarly to ROTT elevators without the theatrics.
  • Wall and plane drawing has been modified to generally have better precision.
  • Added trackhighscores property to MAPINFO/Gameinfo.
  • Added resethealth and resetinventory to MAPINFO/Map definition.
  • Enemies can now accept health items.
  • Added A_Wander.
  • Added SmartAnimation actor to support Blake Stone's "smart animation" system.
  • Added --foreignsaves option to force saves to load even if game data check fails.
  • Added --skill option to select skill level by number particularly for when more than 4 skill levels are present.
  • Added ROTT style tall walls and ROTT's map height marker with feature flag "planedepth".
  • Actor z-heights are now rendered and can be set in info plane with "zheights" enabled in map translator (compatible with ROTT).
  • ROTT map loader no longer synthesizes a third plane but instead relies on the map translator flag "globalflat".
  • Support for ROTT's song numbers in map translator
  • Partial support for booting Macintosh Wolfenstein 3D, Blake Stone: Planet Strike, and Rise of the Triad.
    • Includes support for several new data formats most of which have no practical use outside of loading vanilla compatible data.
    • Macintosh Wolfenstein 3D data is supported through macbin format.
    • Feature is hidden behind ShowPreviewGames in ecwolf.cfg as they're not yet supported or fully playable.
  • Improvements in holowall support.
  • Fixed some long standing minor memory leaks.
  • New icon/logo by NeuralStunner.
  • Support for more ultrawide aspect ratios.
  • Automap panning speed is now dependent on zoom level.
  • Fixed crash if no sound device was present.
  • Fixed cases where adaptive frame rate would fail and game would run too fast.
These changes are slated for the next, non maintenance version of ECWolf.
None yet!