Difference between revisions of "Classes:Spectre"
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(Created page with "{{Actor| | type = Monster | game = Spear | name = Spectre | class = Spectre | doomednum = 28 }}Classes: {{Class|Actor}} → <u>Spectre</u><br> →{{Class|Ghoul...") |
m (→DECORATE Definition: Link a few more code pointers) |
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Line 33: | Line 33: | ||
loop | loop | ||
Death: | Death: | ||
− | SPCT E 5 A_Fall | + | SPCT E 5 [[A_Fall]] |
SPCT FG 5 | SPCT FG 5 | ||
SPCT H 155 | SPCT H 155 | ||
− | SPCT H 5 A_Dormant | + | SPCT H 5 [[A_Dormant]] |
wait | wait | ||
} | } | ||
} | } |
Revision as of 19:30, 18 February 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Spectre | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | 28 | Class Name | Spectre |
Classes: Actor → Spectre
→GhoulishGhost
→RadioactiveMist
Overview
A white ghost which can be temporarily disabled by shooting it.
DECORATE Definition
actor Spectre 28 { damage (2) radius 42 points 200 health 5, 10, 15, 25 speed 1, 1.563 seesound "ghost/sight" deathsound "ghost/death" MONSTER +AMBUSH states { Spawn: SPCT ABCD 5 NOP A_Look(0, 0, 0, 0, 360) loop See: SPCT ABCD 5 NOP A_Chase("*", "*", CHF_DONTDODGE) loop Death: SPCT E 5 A_Fall SPCT FG 5 SPCT H 155 SPCT H 5 A_Dormant wait } }