Difference between revisions of "Classes:Knife"
From ECWolf Wiki
Line 26: | Line 26: | ||
Fire: | Fire: | ||
KNIF B 3 | KNIF B 3 | ||
− | KNIF C 3 [[A_CustomPunch]](1, false, CPF_ALWAYSPLAYSOUND) | + | KNIF C 3 |
− | KNIF | + | KNIF D 3 [[A_CustomPunch]](1, false, CPF_ALWAYSPLAYSOUND) |
+ | KNIF E 3 | ||
goto Ready | goto Ready | ||
} | } | ||
} | } |
Latest revision as of 06:04, 24 December 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Knife | |||
---|---|---|---|
Actor type | Weapon | Game | |
DoomEd Number | None | Class Name | Knife |
Classes: Actor → Inventory → Weapon → WolfWeapon → Knife
→Knife2
Overview
Standard melee weapon in Wolfenstein 3D.
DECORATE Definition
actor Knife : WolfWeapon { inventory.icon "KNIFE" weapon.ammouse1 0 weapon.selectionorder 3700 AttackSound "weapon/knife/attack" +WEAPON.NOAUTOFIRE +WEAPON.NOALERT states { Ready: KNIF A 1 A_WeaponReady loop Fire: KNIF B 3 KNIF C 3 KNIF D 3 A_CustomPunch(1, false, CPF_ALWAYSPLAYSOUND) KNIF E 3 goto Ready } }