A CustomMissile
From ECWolf Wiki
A_CustomMissile (string missiletype[, float spawnheight[, int spawnoffset[, float angle[, int aimflags]]]])
Spawns the specified monster projectile aimed towards the target. Note that this function does not automatically call A_FaceTarget, so the monster may face a different direction than the projectile is fired.
- missiletype: Actor to spawn.
- spawnheight: The height from the ground to spawn the projectile. This is currently ignored by ECWolf and should always be 32.
- spawnoffset: The horizontal offset that the projectile is fired from.
- angle: The relative angle in which to fire.
- aimflags: Changes the behavor of the function.
- CMF_AIMOFFSET - The projectile is aimed as if it had an offset of 0. Useful for firing projectiles to multiple locations.