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From ECWolf Wiki
  • ...is a place to document interesting oddities and quirks of the Wolfenstein 3D game engine. ...r is not a trivial add to the vanilla engine, the way that the Wolfenstein 3D engine adapts to lower frame rates results in changes in game play with ran
    13 KB (2,243 words) - 18:37, 30 December 2016
  • {{Actor| | game = Wolf3D
    424 bytes (50 words) - 05:46, 11 June 2013
  • {{Actor| | game = Wolf3D
    414 bytes (50 words) - 05:45, 11 June 2013
  • {{Actor| | game = Wolf3D
    679 bytes (70 words) - 14:22, 20 February 2013
  • {{Actor| | game = Wolf3D
    710 bytes (79 words) - 14:48, 10 June 2018
  • {{Actor| | game = Wolf3D
    943 bytes (98 words) - 02:12, 28 May 2014
  • {{Actor| | game = Wolf3D
    816 bytes (91 words) - 06:04, 24 December 2013
  • {{Actor| | game = Wolf3D
    904 bytes (97 words) - 06:02, 24 December 2013
  • {{Actor| | game = Wolf3D
    1,017 bytes (115 words) - 06:01, 24 December 2013
  • :* Added {{Class|WolfensteinMonster}} helper actor. :* Partial ability to load Rise of the Triad data and Mac Wolfenstein data.
    14 KB (2,094 words) - 07:38, 2 February 2023
  • {{Actor| | name = Wolfenstein Weapon
    1 KB (175 words) - 16:51, 29 January 2013
  • {{Actor| | game = Wolf3D
    787 bytes (89 words) - 14:27, 11 February 2013
  • * Inherit from {{Class|WolfensteinMonster}} when creating monster with Wolfenstein style definitions. (NOP A_Chase) ...tein support or other experimental game support may conflict. Problematic actors will need to be renamed.
    6 KB (992 words) - 05:35, 6 March 2017
  • ...ion, this value is listed at the end of an actor's declaration, before the actor block begins. ...umbers are different from the editor numbers as defined in the Wolfenstein 3d source code and do not necessarily match. Currently no map editor supports
    627 bytes (103 words) - 18:29, 16 January 2013
  • {{Actor| | game = Wolf3D
    1 KB (162 words) - 05:37, 11 June 2013
  • {{Actor| | game = Wolf3D
    1 KB (154 words) - 22:40, 16 January 2013
  • {{Actor| | game = Wolf3D
    1 KB (166 words) - 19:05, 16 January 2013
  • ...to make your own "Meet the cast" screen, in the style of Super Noah's ark 3D. Inside the WolfCastLoop, you can use any actor as the class to be displayed by adding:
    2 KB (240 words) - 18:32, 4 January 2018
  • The Universal Wolfenstein Map Format (UWMF) is a text based, extendable, specification for defining m UWMF keeps the main concepts present in vanilla Wolf3D map editing. At its core, the format still supports the idea of planes of d
    12 KB (1,851 words) - 03:54, 21 January 2023