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  • ...is a place to document interesting oddities and quirks of the Wolfenstein 3D game engine. ...r is not a trivial add to the vanilla engine, the way that the Wolfenstein 3D engine adapts to lower frame rates results in changes in game play with ran
    13 KB (2,243 words) - 18:37, 30 December 2016
  • | type = Weapon | game = Wolf3D
    1,017 bytes (115 words) - 06:01, 24 December 2013
  • | name = Wolfenstein Weapon | class = WolfWeapon
    1 KB (175 words) - 16:51, 29 January 2013
  • | type = Weapon | game = Wolf3D
    816 bytes (91 words) - 06:04, 24 December 2013
  • | game = Wolf3D Basic ammo type for weapons in Wolfenstein 3D.
    710 bytes (79 words) - 14:48, 10 June 2018
  • ...mined by the extension of the files being mapped. For example Wolfenstein 3D uses "WL6MAP" and Spear of Destiny uses "SODMAP". ...list may be postfixed with :pspr to give the sprite player sprite offsets (weapons for example would use this.)
    1 KB (192 words) - 04:54, 21 May 2012
  • :* Added {{Class|WolfensteinMonster}} helper actor. :* Binding keys to next/previous weapon.
    14 KB (2,094 words) - 07:38, 2 February 2023
  • | type = Weapon | game = Wolf3D
    904 bytes (97 words) - 06:02, 24 December 2013
  • * Inherit from {{Class|WolfensteinMonster}} when creating monster with Wolfenstein style definitions. (NOP A_Chase) * Additional actors from Macintosh Wolfenstein support or other experimental game support may conflict. Problematic actor
    6 KB (992 words) - 05:35, 6 March 2017