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Revision as of 19:43, 18 February 2013 by Blzut3 (talk | contribs) (Created page with "{{Actor| | type = Explosive | game = Spear | name = High Chemical Rocket | class = HighChemicalRocket }}Classes: {{Class|Actor}} → {{Class|HighRocket}} → <u>High...")
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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
High Chemical Rocket
Actor type Explosive Game MiniSpearLogoIcon.png
DoomEd Number None Class Name HighChemicalRocket

Classes: ActorHighRocketHighChemicalRocket


Replacement high rocket that is is blue in color and spawns blue smoke. Fired by the robot.

DECORATE Definition

actor HighChemicalRocket : HighRocket
      CHRK A 1.5 bright A_SpawnItem("HighChemicalSmoke")
      CHBM ABC 3 bright