Difference between revisions of "Classes:WolfensteinMonster"

From ECWolf Wiki
(Overview: Made the description a bit more specific. If you don't inherit from this actor the monster will behave in a similar manor to ZDoom.)
m (DECORATE Definition: Linked properties and flags)
Line 6: Line 6:
 
  actor WolfensteinMonster
 
  actor WolfensteinMonster
 
  {
 
  {
   missilefrequency 0.08
+
   {{property|missilefrequency}} 0.08
   minmissilechance 256
+
   {{property|minmissilechance}} 256
   height 64
+
   {{property|height}} 64
   radius 42
+
   {{property|radius}} 42
   painchance 256
+
   {{property|painchance}} 256
   meleerange 42
+
   {{property|meleerange}} 42
 
   MONSTER
 
   MONSTER
   +ALWAYSFAST
+
   +{{flag|ALWAYSFAST}}
 
  }
 
  }

Revision as of 05:21, 2 January 2013

Overview

This is a helper base class from which all Wolfenstein-style monsters should inherit. The primary purpose for this actor is to set the aggresiveness properties consistent with that of monsters which call A_Chase for every tic.

DECORATE Definition

actor WolfensteinMonster
{
  missilefrequency 0.08
  minmissilechance 256
  height 64
  radius 42
  painchance 256
  meleerange 42
  MONSTER
  +ALWAYSFAST
}