User contributions
From ECWolf Wiki
- 05:58, 24 December 2013 diff hist +257 m Version compatibility →Upgrade to 1.2
- 05:55, 24 December 2013 diff hist +391 Actor flags →Behavior: OLDRANDOMCHASE
- 05:48, 24 December 2013 diff hist +769 Version history →2013: 1.2.3
- 20:22, 16 November 2013 diff hist +181 m Game data →Supported data/IWADs: Link to a hashing tool for Windows.
- 07:27, 3 August 2013 diff hist +185 A MeleeAttack
- 07:25, 3 August 2013 diff hist +501 Version history New release
- 02:20, 28 July 2013 diff hist +156 m Version history →Next version: More stuff
- 07:19, 26 July 2013 diff hist +487 Version history →Next version
- 02:33, 20 July 2013 diff hist +22 m Main Page
- 02:31, 20 July 2013 diff hist +1,788 Version history
- 04:07, 7 July 2013 diff hist +27 m Compile ECWolf on Linux →Compiling: Added CMAKE_BUILD_TYPE=Release since not specifying builds unoptimized (or something like that).
- 18:33, 16 June 2013 diff hist +1,294 Version history →2012
- 12:44, 15 June 2013 diff hist +898 N LATCHCFG Created page with "LATCHCFG is a basic status bar reconfiguration script. It allows elements of the status bar to be moved around or disabled. {{Warning|This feature will be removed in some futu..." current
- 12:35, 15 June 2013 diff hist +15 m Special Lumps →Compatibility Scripts
- 06:19, 15 June 2013 diff hist +207 N A GunFlash Created page with "'''A_GunFlash''' [(str ''state'')] Starts a second player sprite later based on the given state (or Flash if not provided). Typically this is used to partially illuminate the..." current
- 06:18, 15 June 2013 diff hist +309 N A Light Created page with "'''A_Light''' (int ''intensity'')<br> '''A_Light0'''<br> '''A_Light1'''<br> '''A_Light2''' Slightly increases the light level. ''Intensity'' can be any value from -20 to 20 (..." current
- 06:14, 15 June 2013 diff hist +20 N A Light2 Redirected page to A Light current
- 06:14, 15 June 2013 diff hist +20 N A Light1 Redirected page to A Light current
- 06:13, 15 June 2013 diff hist +21 N A Light0 Redirected page to A Light current
- 06:13, 15 June 2013 diff hist +566 N A Explode Created page with "'''A_Explode''' [(int ''damage''[, int ''radius''[, int ''flags''[, bool ''alert''[, int ''fulldamageradius'']]]])] Deals damage to all actors within a given radius of the ca..." current