A MonsterRefire
From ECWolf Wiki
A_MonsterRefire (int chance, state abort)
Calls A_FaceTarget and has a chance (0-256) of continuing while the target is visible. If the chance fails the actor will jump to the specified abort state.
A_MonsterRefire (int chance, state abort)
Calls A_FaceTarget and has a chance (0-256) of continuing while the target is visible. If the chance fails the actor will jump to the specified abort state.