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  • | name = Ammo | class = Ammo
    568 bytes (80 words) - 14:56, 31 May 2014

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  • | name = Ammo | class = Ammo
    568 bytes (80 words) - 14:56, 31 May 2014
  • | type = Ammo }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Ammo}} &rarr; <u>Feed</u> &rarr; {{Class|FeedTrough}}<br>
    479 bytes (53 words) - 02:24, 28 May 2014
  • | type = Ammo | class = MelonAmmo
    628 bytes (63 words) - 14:53, 31 May 2014
  • | type = Ammo | class = CantaloupeAmmo
    649 bytes (63 words) - 00:31, 29 May 2014
  • | type = Ammo }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Ammo}} &rarr; {{Class|Clip}} &rarr; <u>ClipBox</u><br>
    520 bytes (60 words) - 16:39, 29 January 2013
  • | type = Ammo }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Ammo}} &rarr; <u>Clip</u><br>
    710 bytes (79 words) - 14:48, 10 June 2018
  • | type = Ammo }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Ammo}} &rarr; <u>Feed</u><br>
    730 bytes (77 words) - 14:49, 10 June 2018
  • | type = Ammo }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Ammo}} &rarr; {{Class|Clip}} &rarr; {{Class|ClipBox}} &rarr; <u>ClipBox2</u><br>
    488 bytes (59 words) - 16:42, 29 January 2013
  • | type = Ammo }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|Inventory}} &rarr; {{Class|Ammo}} &rarr; {{Class|Clip}} &rarr; <u>BlueClip</u><br>
    507 bytes (65 words) - 16:35, 29 January 2013
  • ...Any other weapons in the DropItem list will be given as well, but not for ammo. {{property|weapon.ammogive1}} -1
    722 bytes (104 words) - 08:28, 12 June 2013
  • &ensp;&rarr;{{Class|Ammo}}<br>
    728 bytes (97 words) - 22:47, 10 June 2018
  • &ensp;&rarr;{{Class|Ammo}}<br>
    773 bytes (93 words) - 22:32, 10 June 2018
  • &ensp;&rarr;{{Class|Ammo}}<br>
    945 bytes (134 words) - 18:03, 28 May 2018
  • &ensp;&rarr;{{Class|Ammo}}<br> ...mo.backpackamount}}, {{property|ammo.backpackboostamount}}, and {{property|ammo.backpackmaxamount}} in the ammunition's properties determines how much of i
    1,008 bytes (138 words) - 18:08, 28 May 2018
  • ** '''CPF_USEAMMO''' - Causes the function to draw from the weapon's ammo supply.
    813 bytes (121 words) - 19:39, 1 October 2012
  • ...FireCustomMissile''' (string ''missiletype''[, float ''angle''[, bool ''useammo''[, int ''spawnoffset''[, int ''spawnheight''[, bool ''aim''[, float ''pitc * ''useammo'': Sets whether the attack uses ammo or not.
    842 bytes (118 words) - 01:21, 2 January 2013
  • ...f the item spawning. Amount is used for ammunition and indicates how much ammo the pickup should give. * '''{{LE|ammo.backpackamount}}''' ''amount''
    8 KB (1,183 words) - 03:55, 21 January 2023
  • ** '''GAF_NOAMMO''': This attack does not draw from the weapon's ammo.
    1 KB (177 words) - 08:51, 12 June 2013
  • |'''tab+i'''||Gives all weapons, ammo, full health, and 100,000 points.
    2 KB (353 words) - 04:47, 27 May 2014
  • **{{Class|Ammo}} ***{{Class|CantaloupeAmmo}}
    6 KB (511 words) - 07:40, 2 June 2014

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