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Looking Back 2011-01-17 21:47:44

Recently there was a bit of interest in my old Overload/Harvester mods for Skulltag. It's always a bit interesting looking back on old projects. Not so much because the code was bad on those projects, but rather due to the vast amount of new features available in Skulltag. As such a new release of the Overload/Harvester mods may be in order within the coming months. There are also some changes planned that will make them less of a port of the Quake 3 Team Arena mode, but will hopefully improve game play a bit. (Particularly on Overload.) Something that will be coming out of that soon is a DesignatedTeam property for DECORATE. This will allow any actor to be assigned to a team and have friendly fire calculations apply to them. What's interesting though is I had requested this many years ago and have actually found it to be quite easy to implement. Odd that it got shot down.

My Descent Maximum lets play should be continuing shortly as well. I got an S-Video cables and a splitter for Christmas and recently worked out some issues with it. Namely the S-Video port on my projector being too loose to hold the splitter, but fortunately 25ft was just enough to reach the AV receiver. So now it's just a matter of rehearsing the levels and remembering how I did the recordings.

Also I moved ECWolf's source repository over to Bitbucket. This shall serve as my first experience in maintaining a Mercurial repository and if everything goes well (and I'm sure it will) then I'll probably be converting more projects over as well.

 

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