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Inventory 2011-07-31 21:30:39

Seeing that ECWolf got back on track I was able to do some work on some other projects. Firstly, I've significantly simplified Doomseeker's plug-in code. Hopefully the improvements I made will allow for building a stable ABI along with making it actually reasonable to expect someone other than myself to write a plug-in. Plug-ins still more or less need to be developed out of a working copy of Doomseeker, but it takes drastically less effort to get the plug-in running for the first time. Hopefully I'll be able to put up some documentation on the Doomseeker website after the next release.

Other than that of course most of my time has been spent trying to get ECWolf back into a working state. At this point the DECORATE parser is more or less feature complete. There are still a few minor syntactical features that are missing, but for the most part it is just a matter of implementing action functions, properties, flags, and of course the special classes. One thing that's a bit difficult right now is determining where to draw the line with being "compatible" with ZDoom (my main concern being with default values for various properties). To give a clear picture of where I'm at with the DECORATE code I can say that custom monsters are possible and I'm working on implementing the inventory system (custom weapons, ammo, health, and other pickups). If things continue at this rate I should be able to have a working demo by the end of this year.


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