ECWolf is an advanced source port for Wolfenstein 3D and Spear of Destiny based off of the Wolf4SDL code base. ECWolf pulls a substantial amount of code from ZDoom and aims to provide a wide array of mod editing capabilities without the need to modify the source code. Most importantly you will no longer need to replace entire data sets. With ECWolf you could for example add a weapon without needing to distribute every sprite in the game along with it. Mods will be neatly packaged into a single file just like they are for Doom.
For players, ECWolf provides many useful features such as better control binding, support for wide screen resolutions, and unlimited save slots. ECWolf allows you to keep all of your game data in one directory as one binary plays both Wolfenstein 3D and Spear of Destiny. Support for even more Wolfenstein engine games is planned for the future! (I know you're all waiting for Blake Stone support.) In terms of accuracy to vanilla Wolf, it is about the same as the accuracy of ZDoom to vanilla Doom.
To run through some of the highlights:
- One binary plays both Wolfenstein 3D and Spear of Destiny.
- Runs on all popular operating systems. (That's Windows, Mac OS X, Ubuntu, and other Linux based operating systems.)
- Modern control schemes supported.
- Widescreen and tall screen support with aspect ratio correction.
- Soft-moding (no need to deal with compilers)!
- Unrestricted map size (binary format is limited to about 180x180) with support for non-square maps.
- Support for high resolution textures and mixed definition.
- Support for additional image formats and archive formats.