Difference between revisions of "Classes:Guard"
From ECWolf Wiki
m (Adjustments to infotable.) |
m (→DECORATE Definition: Style) |
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== DECORATE Definition == | == DECORATE Definition == | ||
− | actor Guard: {{Class|WolfensteinMonster}} 11 | + | actor <u>Guard</u>: {{Class|WolfensteinMonster}} 11 |
{ | { | ||
{{property|Points}} 100 | {{property|Points}} 100 |
Latest revision as of 19:04, 16 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Guard | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | 11 | Class Name | Guard |
Classes: Actor → WolfensteinMonster → Guard
→GreenGuard
Overview
A brown-uniformed castle security guard, attacking with a pistol. The most commonplace enemy in the game.
DECORATE Definition
actor Guard: WolfensteinMonster 11 { Points 100 Health 25 Speed 1, 3 SightTime 1, 4 DropItem "Clip" AttackSound "guard/attack" DeathSound "guard/death" SecretDeathSound "guard/fart" SeeSound "guard/sight" states { Spawn: GARD A -1 NOP A_Look stop Path: GARD B 10 NOP A_Chase GARD B 2.5 GARD C 7.5 NOP A_Chase GARD D 10 NOP A_Chase GARD D 2.5 GARD E 7.5 NOP A_Chase loop See: GARD B 5 NOP A_Chase GARD B 1.5 GARD C 4 NOP A_Chase GARD D 5 NOP A_Chase GARD D 1.5 GARD E 4 NOP A_Chase loop Missile: GARD FG 10 A_FaceTarget GARD H 10 bright A_WolfAttack goto See Pain: GARD I 5 A_JumpIf(health & 1, 1) goto See GARD J 5 goto See Death: GARD K 7.5 A_Fall GARD L 7.5 A_Scream GARD M 7.5 GARD N -1 stop } }