Difference between revisions of "Classes:Mutant"
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Hair Machine (talk | contribs) (Created page with "{{Actor| | type = Internal | name = Mutant | class = Mutant }}Classes: {{Class}} → {{Class|WolfensteinMonster}} → <u>Mutant</u><br> →{{Class|GunBat}}<...") |
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{{Actor| | {{Actor| | ||
− | | type = | + | | type = Monster |
| name = Mutant | | name = Mutant | ||
| class = Mutant | | class = Mutant | ||
+ | | doomednum = 15 | ||
+ | | game = Wolf3D | ||
}}[[Classes]]: {{Class}} → {{Class|WolfensteinMonster}} → <u>Mutant</u><br> | }}[[Classes]]: {{Class}} → {{Class|WolfensteinMonster}} → <u>Mutant</u><br> | ||
 →{{Class|GunBat}}<br> |  →{{Class|GunBat}}<br> |
Revision as of 19:33, 6 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Mutant | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | 15 | Class Name | Mutant |
Classes: Actor → WolfensteinMonster → Mutant
→GunBat
Overview
A dead soldier brought back to unlife by the serum of Dr. Schabbs. Attacks without warning using a rapid-firing pistol that is fired with the third arm grafted onto their chests.
DECORATE Definition
actor Mutant: WolfensteinMonster 15 { Points 700 Health 45, 55, 55, 65 Speed 1, 3 SightTime 1, 6 DropItem "Clip" AttackSound "mutant/attack" DeathSound "mutant/death" SecretDeathSound "mutant/fart" states { Spawn: MTNT A -1 NOP A_Look stop Path: MTNT B 10 NOP A_Chase MTNT B 2.5 MTNT C 7.5 NOP A_Chase MTNT D 10 NOP A_Chase MTNT D 2.5 MTNT E 7.5 NOP A_Chase loop Pain: MTNT J 5 A_JumpIf(health & 1, 1) goto See MTNT K 5 goto See See: MTNT B 5 NOP A_Chase MTNT B 1.5 MTNT C 4 NOP A_Chase MTNT D 5 NOP A_Chase MTNT D 1.5 MTNT E 4 NOP A_Chase loop Missile: MTNT F 3 A_FaceTarget MTNT G 10 bright A_WolfAttack MTNT H 5 A_FaceTarget MTNT I 10 bright A_WolfAttack goto See Death: MTNT L 3.5 A_Fall MTNT M 3.5 A_Scream MTNT MO 3.5 MTNT P -1 stop } }