Difference between revisions of "Classes:Spark"
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(Created page with "{{Actor| | type = Explosive | name = Spark | class = Spark | game = Spear }}Classes: {{Class|Actor}} → <u>Spark</u><br> →{{Class|EnergyBall}}<br> == Overv...") |
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| Line 13: | Line 13: | ||
actor <u>Spark</u> | actor <u>Spark</u> | ||
{ | { | ||
| − | {{property| | + | {{property|Speed}} 16 |
| − | {{property| | + | {{property|Damage}} (random[MissileDamage](30, 62)) |
| − | {{property| | + | {{property|SeeSound}} "angel/attack" |
{{property|PROJECTILE}} | {{property|PROJECTILE}} | ||
states | states | ||
{ | { | ||
Spawn: | Spawn: | ||
| − | SPRK | + | SPRK A .5 bright |
| + | Loop: | ||
| + | SPRK BCDA 3 bright | ||
loop | loop | ||
} | } | ||
} | } | ||
Latest revision as of 05:33, 11 June 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Spark | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | Spark |
Classes: Actor → Spark
→EnergyBall
Overview
Spark fired by the Angel of Death.
DECORATE Definition
actor Spark
{
Speed 16
Damage (random[MissileDamage](30, 62))
SeeSound "angel/attack"
PROJECTILE
states
{
Spawn:
SPRK A .5 bright
Loop:
SPRK BCDA 3 bright
loop
}
}