Difference between revisions of "Classes:Mutant"
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== DECORATE Definition == | == DECORATE Definition == | ||
− | actor Mutant: {{Class|WolfensteinMonster}} 15 | + | actor <u>Mutant</u>: {{Class|WolfensteinMonster}} 15 |
{ | { | ||
{{property|Points}} 700 | {{property|Points}} 700 | ||
Line 58: | Line 58: | ||
MTNT L 3.5 [[A_Fall]] | MTNT L 3.5 [[A_Fall]] | ||
MTNT M 3.5 [[A_Scream]] | MTNT M 3.5 [[A_Scream]] | ||
− | MTNT | + | MTNT NO 3.5 |
MTNT P -1 | MTNT P -1 | ||
stop | stop | ||
} | } | ||
} | } |
Latest revision as of 05:38, 11 June 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Mutant | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | 15 | Class Name | Mutant |
Classes: Actor → WolfensteinMonster → Mutant
→GunBat
Overview
A dead soldier brought back to unlife by the serum of Dr. Schabbs. Attacks without warning using a rapid-firing pistol that is fired with the third arm grafted onto their chests.
DECORATE Definition
actor Mutant: WolfensteinMonster 15 { Points 700 Health 45, 55, 55, 65 Speed 1, 3 SightTime 1, 6 DropItem "Clip" AttackSound "mutant/attack" DeathSound "mutant/death" SecretDeathSound "mutant/fart" states { Spawn: MTNT A -1 NOP A_Look stop Path: MTNT B 10 NOP A_Chase MTNT B 2.5 MTNT C 7.5 NOP A_Chase MTNT D 10 NOP A_Chase MTNT D 2.5 MTNT E 7.5 NOP A_Chase loop Pain: MTNT J 5 A_JumpIf(health & 1, 1) goto See MTNT K 5 goto See See: MTNT B 5 NOP A_Chase MTNT B 1.5 MTNT C 4 NOP A_Chase MTNT D 5 NOP A_Chase MTNT D 1.5 MTNT E 4 NOP A_Chase loop Missile: MTNT F 3 A_FaceTarget MTNT G 10 bright A_WolfAttack MTNT H 5 A_FaceTarget MTNT I 10 bright A_WolfAttack goto See Death: MTNT L 3.5 A_Fall MTNT M 3.5 A_Scream MTNT NO 3.5 MTNT P -1 stop } }