Difference between revisions of "Classes:MechaHitler"
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Hair Machine (talk | contribs) (Added MechaHitler.) |
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{{Actor| | {{Actor| | ||
− | | type = | + | | type = Monster |
| name = Mecha Hitler | | name = Mecha Hitler | ||
| class = MechaHitler | | class = MechaHitler | ||
+ | | doomednum = 19 | ||
+ | | game = Wolf3D | ||
}}[[Classes]]: {{Class}} → {{Class|WolfensteinMonster}} → <u>MechaHitler</u><br> | }}[[Classes]]: {{Class}} → {{Class|WolfensteinMonster}} → <u>MechaHitler</u><br> | ||
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== DECORATE Definition == | == DECORATE Definition == | ||
− | actor MechaHitler: {{Class|WolfensteinMonster}} 19 | + | actor <u>MechaHitler</u>: {{Class|WolfensteinMonster}} 19 |
{ | { | ||
{{property|Points}} 5000 | {{property|Points}} 5000 | ||
Line 19: | Line 21: | ||
{{property|DeathSound}} "hitler/mechadeath" | {{property|DeathSound}} "hitler/mechadeath" | ||
{{property|SeeSound}} "hitler/sight" | {{property|SeeSound}} "hitler/sight" | ||
− | +{{flag| | + | +{{flag|AMBUSH}} |
states | states | ||
{ | { |
Latest revision as of 19:05, 16 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Mecha Hitler | |||
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Actor type | Monster | Game | |
DoomEd Number | 19 | Class Name | MechaHitler |
Classes: Actor → WolfensteinMonster → MechaHitler
Overview
The second seen incarnation of Hitler. This time it's the real thing encased in a suit of heavy mechanised battle armour, armed with four chainguns. When the armour is destroyed, Hitler pops out.
DECORATE Definition
actor MechaHitler: WolfensteinMonster 19 { Points 5000 Health 850, 950, 1050, 1200 Speed 1, 3 MissileFrequency 0.01 AttackSound "hitler/attack" DeathSound "hitler/mechadeath" SeeSound "hitler/sight" +AMBUSH states { Spawn: MECH A -1 NOP A_Look(0, 0, 0, 0, 360) stop See: MECH A 5 A_PlaySound("hitler/active") A_Chase MECH A 3 MECH B 4 NOP A_Chase MECH C 5 A_PlaySound("hitler/active") A_Chase MECH C 3 MECH D 4 NOP A_Chase loop Missile: MECH E 15 A_FaceTarget MECH F 5 bright A_FaceTarget MECH GFGF 5 bright A_WolfAttack MECH F 0 bright A_WolfAttack goto See Death: MECH H 5 A_Fall MECH I 5 A_Scream MECH J 5 MECH K -1 A_SpawnItemEx("Hitler", 0, 0, 0, 0, 0, 0, 0, SXF_TRANSFERPOINTERS) stop } }