Difference between revisions of "Classes:Hitler"
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m (Adjustments to infotable.) |
m (→DECORATE Definition: OK, not quite) |
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== DECORATE Definition == | == DECORATE Definition == | ||
− | actor Hitler: {{Class|WolfensteinMonster}} | + | actor <u>Hitler</u>: {{Class|WolfensteinMonster}} |
{ | { | ||
{{property|Points}} 5000 | {{property|Points}} 5000 | ||
Line 41: | Line 41: | ||
HTLR H 5 | HTLR H 5 | ||
HTLR I 5 [[A_PlaySound]]("misc/slurpie") | HTLR I 5 [[A_PlaySound]]("misc/slurpie") | ||
− | HTLR | + | HTLR JKLMN 5 |
− | HTLR | + | HTLR O 10 |
+ | HTLR O -1 [[A_BossDeath]] | ||
stop | stop | ||
} | } | ||
} | } |
Latest revision as of 05:24, 11 June 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Hitler | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | None | Class Name | Hitler |
Classes: Actor → WolfensteinMonster → Hitler
Overview
The final incarnation of Hitler, without decoys or battle armour. Moves quickly and fires two chainguns.
DECORATE Definition
actor Hitler: WolfensteinMonster { Points 5000 Health 500, 700, 800, 900 Speed 1, 5 AttackSound "hitler/attack" DeathSound "hitler/death" SeeSound "hitler/sight" states { Spawn: See: HTLR A 3 NOP A_Chase HTLR A 2 HTLR B 1 NOP A_Chase HTLR C 3 NOP A_Chase HTLR C 2 HTLR D 1 NOP A_Chase loop Missile: HTLR E 15 A_FaceTarget HTLR F 5 bright A_FaceTarget HTLR GFGF 5 bright A_WolfAttack HTLR F 0 bright A_WolfAttack goto See Death: HTLR A .5 A_Fall HTLR A 70 A_Scream HTLR H 5 HTLR I 5 A_PlaySound("misc/slurpie") HTLR JKLMN 5 HTLR O 10 HTLR O -1 A_BossDeath stop } }