Difference between revisions of "Classes:Guard"
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actor Guard: {{Class|WolfensteinMonster}} 11 | actor Guard: {{Class|WolfensteinMonster}} 11 | ||
{ | { | ||
− | {{property| | + | {{property|Points}} 100 |
− | {{property| | + | {{property|Health}} 25 |
− | {{property| | + | {{property|Speed}} 1, 3 |
− | {{property| | + | {{property|SightTime}} 1, 4 |
− | {{property| | + | {{property|DropItem}} "{{Class|Clip}}" |
− | {{property| | + | {{property|AttackSound}} "guard/attack" |
− | {{property| | + | {{property|DeathSound}} "guard/death" |
− | {{property| | + | {{property|SecretDeathSound}} "guard/fart" |
− | {{property| | + | {{property|SeeSound}} "guard/fart" |
states | states | ||
{ | { |
Revision as of 13:22, 6 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Guard | |||
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Actor type | Internal | Game | |
DoomEd Number | None | Class Name | Guard |
Classes: Actor → WolfensteinMonster → Guard
Overview
A brown-uniformed castle security guard, attacking with a pistol. The most commonplace enemy in the game.
DECORATE Definition
actor Guard: WolfensteinMonster 11 { Points 100 Health 25 Speed 1, 3 SightTime 1, 4 DropItem "Clip" AttackSound "guard/attack" DeathSound "guard/death" SecretDeathSound "guard/fart" SeeSound "guard/fart" states { Spawn: GARD A -1 NOP A_Look stop Path: GARD B 10 NOP A_Chase GARD B 2.5 GARD C 7.5 NOP A_Chase GARD D 10 NOP A_Chase GARD D 2.5 GARD E 7.5 NOP A_Chase loop See: GARD B 5 NOP A_Chase GARD B 1.5 GARD C 4 NOP A_Chase GARD D 5 NOP A_Chase GARD D 1.5 GARD E 4 NOP A_Chase loop Missile: GARD FG 10 A_FaceTarget GARD H 10 bright A_WolfAttack goto See Pain: GARD I 5 A_JumpIf(health & 1, 1) goto See GARD J 5 goto See Death: GARD K 7.5 A_Fall GARD L 7.5 A_Scream GARD M 7.5 GARD N -1 stop } }