Difference between revisions of "Classes:Officer"
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{{Actor| | {{Actor| | ||
− | | type = | + | | type = Monster |
| name = Officer | | name = Officer | ||
| class = Officer | | class = Officer | ||
+ | | doomednum = 12 | ||
+ | | game = Wolf3D | ||
}}[[Classes]]: {{Class}} → {{Class|WolfensteinMonster}} → <u>Officer</u><br> | }}[[Classes]]: {{Class}} → {{Class|WolfensteinMonster}} → <u>Officer</u><br> | ||
 →{{Class|LostOfficer}}<br> |  →{{Class|LostOfficer}}<br> |
Revision as of 19:32, 6 January 2013
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Officer | |||
---|---|---|---|
Actor type | Monster | Game | |
DoomEd Number | 12 | Class Name | Officer |
Classes: Actor → WolfensteinMonster → Officer
→LostOfficer
Overview
White-uniformed operational officer. Attacks with a pistol, but has a high run speed and is quick on the draw.
DECORATE Definition
actor Officer: WolfensteinMonster 12 { Points 400 Health 50 Speed 1, 5 SightTime 2 DropItem "Clip" AttackSound "officer/attack" DeathSound "officer/death" SecretDeathSound "officer/fart" SeeSound "officer/sight" states { Spawn: OFFI A -1 NOP A_Look stop Path: OFFI B 10 NOP A_Chase OFFI B 2.5 OFFI C 7.5 NOP A_Chase OFFI D 10 NOP A_Chase OFFI D 2.5 OFFI E 7.5 NOP A_Chase loop Pain: OFFI I 5 A_JumpIf(health & 1, 1) goto See OFFI J 5 goto See Missile: OFFI F 3 A_FaceTarget OFFI G 10 A_FaceTarget OFFI H 5 bright A_WolfAttack goto See See: OFFI B 5 NOP A_Chase OFFI B 1.5 OFFI C 4 NOP A_Chase OFFI D 5 NOP A_Chase OFFI D 1.5 OFFI E 4 NOP A_Chase loop Death: OFFI K 5.5 A_Fall OFFI L 5.5 A_Scream OFFI MN 5.5 OFFI O -1 stop } }